Richard van Brunschot
Richard van Brunschot
3D Environment Artist
Veldhoven, Netherlands

Summary

2019
Graduated in Immersive Media & VFX from the Netherlands Film Academy, specializing in creating 3D art for games and VR.

Skills

3D ModelingTexture BakingTexturingPhotogrammetryPBR Texturing

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Unity
Unity
ZBrush
ZBrush
Substance Designer
Substance Designer
Photoshop
Photoshop
UVLayout
UVLayout
RealityCapture
RealityCapture
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold
V-Ray
V-Ray

Experience

  • 3D Artist Intern at Thing.nl
    Netherlands
    May 2018 - August 2018

    During my internship I was responsible for the creation of 3D models of key pieces of Amsterdam architecture for an unannounced 3D animation.

    Tasks: 3D modeling, UV mapping/unwrapping, PBR texturing.

  • 3D Artist at Tactical Collective (Game Modding)
    July 2017 - May 2018

    I was part of the modding team (40+ people) that created the ‘’French Foreign Legion’’ mod for the first-person shooter ‘’Squad’’. While I was part of the team, I created several assets that play a key role within the mod.

    Tasks: 3D modeling, UV mapping/unwrapping, PBR texturing, set-up in engine. (Unreal Engine 4)