(WORK IN PROGRESS)
Rendered realtime in Unreal Engine 4.
The story of the environment is that of a mad scientist, Dr. Zolt. He lost his son in a terrible car accident and is now trying to implement his son's consciousness in a robot he made himself. The story might not be that readable yet, but I aim to improve this when I get to finishing the project.
Things to do:
- Loads of small assets to fill the scene more and make the shed feel more "used"
- Add more particles/smoke to the welding
- Improve storytelling
Creating this environment has been a very valuable lesson for me, I have learned a lot about the workflow for games.