WW I Trench Oil Lantern

This lantern was created for my virtual reality graduation project, ''No Man's Land''.
The player is required to use the lantern to be able to see since the environment is rather dark.
The lantern was controlled by a real-life object paired to a HTC Vive tracker.

Responsible for 3D modeling, UVs, texture baking and texturing.
Polycount: 14k triangles (hero asset)
Textures: 1x 4096x4096 (PBR) 1x 1024x1024 (PBR)

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