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No Man's Land - VR

Rendered realtime in Unity. (Virtual Reality project)

Responsibilities as environment artist:
- Level design
- Creating the environment
- Creating all props
- Lighting

For the past year I've been working full-time on my graduation project - No Man's Land. A fully 3D immersive VR experience using Unity and HTC Vive. No Man's Land is accompanied by a full-size physical set built by a team of production designers. The challenge was to create an environment/play-area that precisely matches the dimensions of the physical set, so that players can literally feel the environment around them.

- 3D modeling (Maya)
- UV mapping and unwrapping
- Texturing and texture baking (Substance)
- Lighting (Unity)